

Our files have been downloaded 10,375,430 times.Ĭopyright 1999 - 2021 www.emulation64. We have 1428 files available for download. Zelda Ocarina of Time - Cellpack 2011 - by Djipi has been downloaded a total of 180,637 times. Test Texture Pack Zelda 3DS for Zelda OOT 64 + MOD Adult Link 3D by NewSuperMoiWii Here a. Need help? Stop by our forum at for some friendly advise. Project64s GLideN64 plugin is needed to use texture packs. Zelda Ocarina of Time - Cellpack 2011 - by Djipi (Windows 32-bit) Zelda Ocarina of Time - Cellpack 2011 Part 2 - by Djipi (Windows 32-bit)ģ. Zelda Ocarina of Time - Cellpack 2011 Part 3 - by Djipi (Windows 32-bit)Ģ.

Although this project is only compatible with Glide64's latest plugin, it in no way diminishes the value or fun of how this game looks and feels as you play it.ġ. This is a 3 part download for the Djip's Zelda Ocarina of Time Cellpack 2011and just like his MM project in the way or pure effort and devotion spent on the project, it really is just one hell of a project that has so much wow factor and as Link raises his trusty Master Sword and lets out a mighty 'By the power of The Deku Tree' It is also a true work of art that shows the authors time and effect in every frame and makes you appreciate it even more so knowing that fact as it unfolds in front of your very eyes. Project: Zelda Ocarina of Time - Cellpack 2011 - by Djipi Gaming Revived has released AI-Enhanced HD texture packs for over 150 classic N64 games, including The Legend of Zelda: Ocarina of Time, Goldeneye, Mario 64, Perfect Dark and more. Zelda Ocarina of Time - Cellpack 2011 - by Djipi So the only way to get the texture pack working was using 1964 video N64 video plugin community version and changing the render engine from DirectX to OpenGL which casued some flickering inside the game, example i am walking and the ground would flicker to a different color, thus the constant flickering with OpenGL will get me dizzy.Files :: Nintendo 64 Emulation :: Complete Sunday, October 31 - 04:13 PM CET (to enter windows again i needed to restart 5 times because it was giving me errors, so that freaked me out a bit). The memory could not be "read" or it can crash the emu and then cause a blue screen of death. Rice video plugin 6.1.1 beta 10 = The texture pack load and then it crash the emulator.ġ964 video N64 video plugin community version The texture pack load and then it crash the emulator with a The instruction at "0x7c91142e" referenced memory at " 0x0.blah blah.". Using both emulators with "Rice video plugin 6.1.1 beta 10" and "1964 video N64 video plugin community version" the emulator do the following: I got the texture pack for "Ocarina of Time - Community Retexture Project" Ocarina of Time - Community Retexture Project - N64 Redux (obviously this is for Zelda Ocarina Of Time).

Ok, so i just found out about this neat feature called Textures Pack that "Project 64" and "1964" supports but i have a problem.
